BEER PONG

A real throw,
in your pocket.

Flick at the cups. The ball arcs, clips the rim, rattles and drops — because it is being simulated, not animated.

Coming to iPhone, iPad and Android
A beer pong table in a dark room, six glowing cups racked at the far end

THE THROW

A cup is nine centimetres across, two metres away.

That leaves you about one degree of aim to play with, which is the whole game. Throws are lobbed because a lobbed ball falls into a cup and a flat one crosses it — the same reason real beer pong is lobbed, arrived at the same way.

Nothing is scripted. A rim-out happens because the ball hit the rim.

Bounce it, take two

Off the table and in is worth two cups. It falls out of the physics rather than being a special case, so it works from anywhere on the table.

Re-rack at 6, 3 and 1

The cups are pushed back into a tight triangle, so clearing the last few is a game and not a grind.

Balls back

Make both of your throws and you throw again. It is the moment the whole game turns on.

THE NIGHT

Every cup is a light.

The room is unlit and the felt is nearly black, so the only things glowing are the cups still standing. A side that is losing is visibly going dark — you can read the score off the table without looking at a number.

Make one and you see it again from down at rim height, in slow motion.

A full ten-cup rack glowing on a dark table

THE LEAGUE

A board of six you can win, not a board of thirty thousand.

Add the people you actually play with. Every pair keeps a head-to-head record, and games played on a real table count too — log the final score and it lands in the same league as everything else.

Danish, English and Spanish, from the first screen.